Job Responsibilities
Create high quality artistic content for the project in respect of technical constraints and artistic direction, while supporting the Lead Artist on management focused tasks. · Define, manage and delegate out resources from creation to placement; · Contribute to the technical understanding of more junior members of the team; · Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise; · Efficiently communicate and support messages from management; · Share knowledge within the team, advise and mentor more junior members of the team; · Assess artistic content with the Lead Artist/Art Director and establish time and planning estimates by priority and level; · Oversee optimization and debugging to fix the issues raised by testers; · Build and integrate assets into the play space and find solutions that adhere to the style guide; · Assess and plan out the space, with consideration of narrative and visual storytelling, while documenting intentions; · Create fully functional assets which can be shared across the project and respect the technical and artistic constraints of the project; · Plan, estimate and prioritize time frames for the completion of tasks and track progress using the designated tracking tools; · Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team; · Ensure the technical and artistic quality of the game is delivered by collaborating with technical artists and other senior artists and make changes when necessary; · Understand the game design documents in regard to the environments, objectives, atmospheres, story and style and use them to create various artistic elements; · Share knowledge of project tools and their functions, the project file classification system and the process of updating engine data;
Job Requirements
· Excellent interpersonal and communication skills; · Excellent Unity Skills · Ability to create interesting, detailed and visually appealing artistic environments; · Strong ability to adapt to new processes and pipelines; · Strong working knowledge of industry leading 3D modelling packages; · Strong knowledge of composition and visual story telling; · Strong knowledge of level editors; · Excellent understanding of Physically Based Rendering systems; · Familiarity with data management software (such as Perforce); · Strong gameplay and level design knowledge; · Strong knowledge of the video game industry and awareness of typical video game development processes is essential; · Originality and resourcefulness in problem solving; · Strong Knowledge of optimization techniques (e.g. 3D Studio Max). Relevant Experience · Substantial working experience as an Environment Artist or other relevant experience; · Bachelor’s degree in Graphics Design, Art or other relevant training; · Has shipped at least 1 or more titles, preferably full project cycles on a Mobile title; · Experience in both hard surface and organic modelling; · Experience working in Adobe Photoshop.
Required Languages
Mandarin, English
Job Details
Position type
Graphic/Visual Design